Rust+.py Docs
  • Getting Started
    • Welcome to the Rust+.py Docs!
    • Quick Start
    • Getting Player Details
      • FCM Listener
      • Getting Entity ID's
    • RustSocket
      • Rate Limiting
  • API methods
    • Removing Listeners
    • Getting Team Info
    • Getting Team Chat
    • Getting Server Info
    • Getting the Map
    • Sending Messages
    • Getting the Time
    • Getting Entity Information
    • Getting Map Markers
    • Getting Contents of Monitors
    • Promoting Players to Team Leader
  • Command System
    • Commands Overview
    • Command Options
    • Command Decorator
    • Hanging The Socket
  • Event System
    • Events Overview
  • Cameras
    • Camera Managers
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  1. API methods

Sending Messages

PreviousGetting the MapNextGetting the Time

Last updated 3 years ago

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Calling rust_socket.send_team_message(message: str) will send the message to the team chat as the player who you are logged in as in the . For example:

await rust_socket.send_team_message("Hi! This was sent with Rust+.py")

RustSocket