Getting Entity Information

Calling rust_socket.get_entity_info(entity_id: int) will return a RustEntityInfo object with the following data:

class RustEntityInfo with fields:

type: int
value: bool
items : RustEntityInfoItem
capacity: int
has_protection: bool
protection_expiry: int

class RustEntityInfoItem with fields:

item_id: int
quantity: int
item_is_blueprint: bool

The entity type is an integer value which corresponds to these values:

Switch = 1
Alarm = 2
StorageMonitor = 3

Setting Entity Information

Calling rust_socket.set_entity_value(entity_id: int, value: bool) will set the value of the entity with the given ID to the given value.

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