Getting Entity Information
Calling rust_socket.get_entity_info(entity_id: int)
will return a RustEntityInfo
object with the following data:
class RustEntityInfo with fields:
type: int
value: bool
items : RustEntityInfoItem
capacity: int
has_protection: bool
protection_expiry: int
class RustEntityInfoItem with fields:
item_id: int
quantity: int
item_is_blueprint: bool
The entity type is an integer value which corresponds to these values:
Switch = 1
Alarm = 2
StorageMonitor = 3
Setting Entity Information
Calling rust_socket.set_entity_value(entity_id: int, value: bool)
will set the value of the entity with the given ID to the given value.
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